Life - Everything Wants to Kill You

"My CS Degree won't teach me everything I need to be a Game Developer, I must go all-in."
And all-in I went, continued for the second year of my CS Degree but enrolled on a private school on a videogames course to give me the push. This game is the first project I made for the course as I learned the basics of game development on an intuitive engine, Construct 2. I faced a problem while doing this project, time. As it was due for the beginning of the year, before Uni exams but after Uni classes I was both celebrating Christmas and New Year's aswell as taking the break I needed to go head in for the mid-January exams. With all this all I had was about 2 days to make a game from start to finish (and it wasn't even a Game Jam).

As I was so stressed I got the motto for the game: "Well life is about everything wanting to kill you."
And there it was born a blue square that couldn't even jump but needed to get to a "Orb" needed to learn powers and many others to open doors to progress in his life while avoiding "everything" that wanted to kill him, from spikes to random enemys and even time. As the game progresses it gets chaotic as life is and starts getting rather weird, random and even incomprehensive, just like life can be. It was a good experiment to test various aspects of the engine in record time.

Oh, and for the most part of the last day I should've been partying or something, it was my birthday - but that's life for you, sometimes things (games) need to be done!



Link: PLAY
Published on: 05 January 2020
Genre: Platform 
Engine: Construct 2
Role: Solo

Game #2

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