RPX


In the middle of my Uni exams was  the Global Game Jam 2020 going from the 29th of January until the 31st of January and the school I was going was a hosting place. I decided to go nevertheless since it would be fun and I had time to study later. It was hella fun, most of my class went and some more people joined us,  people that never worked on a game before. Well, what started as a "One Team, One Class Game" became a "Two Teams of Jammers, One Class and some random people that appeared". I was a Game Designer and Level Designer for the team but also participated in some little pieces for the Art, Programming and even "Marketing" (aka preparing to upload the game while there's an hour left and everyone's way too tired and doing multiple stuff at once in crunch mode). The most fun part was the feeling of learning what makes a good and a bad team, communication. And communication was the break factor of the team, one person didn't communicate well and didn't work well in the team and disrupted all throughout the game, that's ok we all had fun playing the game in the end, and now we learned to stick to people we know we can work well with and at least know how games are made. I'm still a bit salty haha.


RPX was the last hope for the destroyed ship to survive. His mission: repair it ("Repair" was the theme of the Jam). To repair the ship it would need to get pieces that were floating out of the motherboard as the motherboard asked for them.



Link: PLAY
Published on: 31 January 2020
Genre: Platform 
Engine: Construct 3
Role: Game Designer/Level Designer
Jam: Global Game Jam 2020
Theme: Repair.
# of Jammers: 10

Game #3

Comentários